The farthest reaches of the poles and glaciers and cold regions during the winter resemble the Polar climate. It is also useful for representing the peak of a tall mountain range.
Example Natural Hazards: fragile ice, a slippery slope, a deep snowbank.
| Result | Weather |
|---|---|
| 1-3 | Bright |
| 4-7 | Snowy |
| 8-10 | Snowstorm |
Due to the cold, player characters in Polar regions should always be wearing a Coldproof Cloak or piece of armor. Players whose characters are not should roll the outcome die during each Camping Phase regardless of the weather. Each character whose player rolls an 8 or above will develop the Frostbitten status. In Polar regions, the navigation difficulty of a path is 5 greater than it otherwise would be due to the effects of snow blindness, ice, snow, and the shifting of the ground.