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Desert

Arid, hot regions such as canyons, plateaus, or sandy deserts are represented by the Desert climate. Characters traveling in these regions should be careful to bring more Supplies than normal.

Example Natural Hazards: quicksand, a mirage, a deep canyon.

Weather Table

Result Weather
1 Cloudy
2-6 Bright
7-9 Hot
10 Sandstorm

In the dry air of a Desert region, characters will lose far more moisture than normal. To represent this, the players must spend 1 additional unit of Supplies in total during the Camping Phase in order to avoid taking an injury.